How to create textures. How to create your own textures

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Instruction

Take a ready-made texture pack to edit your yoga. You have at least two options, which package itself can be taken as a basis - either from the Minecraft directory or creations from another grave. Do not worry that for a work with a graphic editor you need deep design knowledge and great practical knowledge. In reality, it will be sufficient if there is little information about the main functions and tools of such a program.

Save the archives from preparing the texture pack in case you have a place on your computer, you will be able to work with it manually. Unpack yoga with an archiver to gain access to documents with textures. Go there - and you see a lot of files and folders. Restore from terrain.png - block textures in new location. I did not hesitate to put it in place, which confirms your statements about those, which can be similar in size, as well as due to the tightness of your computer (if you choose, for example, 256x256, be prepared before the graphics can be put in different operational memory).

If possible graphic editor allow you to see more, better to see the changes, like you work with a specific texture, into an okremy ball. So it will be easier for you to see yoga at the time of a distant transformation. Show off all your merciful imagination at the very editorial side. Play with transparency, with different shades of colors. Work the textures with smooth and smooth ones, working over them with different tools (for example, a penzle). Adjust the rozmir of the rest, to reach the desired effect at a particular moment.

Make changes in other files and folders. Remember: mob responds to the textures of mobs, environment - to drop that haze, gui - to the interface (here, before speech, the items.png file, which old look speeches, if your inventory smells of stench), armor - armor, terrain - day and night light, item - various objects (on a plate, chovn_v only), document kz.png in art - paintings, misc - all other things. Having returned to the first place from the guessing folders, you can recreate until the unrecognized silent istot that you are trapping along the gameplay. Before that, you can set for them a number of different texture options, so that the mobiles can create three of the same type, they are divided among themselves.

Do not rename edit files and do not move them. Help your texture pack to display correctly. Start working on your set of textures by going to the pack.txt and pack.png files to write your name and create some symbolic symbols (for example, the outer-looking lining). If you complete all the transformations, zip the folder (so that it was blown out in the air only with light). Save prepared archives in textpackages in the Minecraft directory. Go to the game menu and choose your pack as the main one.

In order to edit textures, you will need an image editor with a deep understanding (paint not pidide) and a basic knowledge of how to paint the program. From the most popular photoshop, as well as gimp and other anonymous programs.

If you already have a suitable program, you need to take a deak texture as a basis. If you want to work everything from scratch, you can take standard textures: (advance: 2278)

Unpack the archives and remove the folder with subfolders and pictures. Gave you less need to know the correct picture and edit it.

Let's take a look at the folder structure and what you can see there:

terrain.png Samy important file- Block texture. lie dokorinno
pack.png The texturepack icon, as it appears in the list of texturepacks in gr.
pack.txt Signature of the texture pack, which appears in the list of texture packs in gr.
ctm.png Blocks merging file. For example, if you put 2 screens of instructions, then you will see a screen. Abo z'ednannya warehouse.
particles.png The texture of the particles. Vogniki, effects in the air and other small things, like flying near the windows.
achievement Folder with textures for interface and access to icons.
armor Folder with armor textures (chain - chain mail, cloth - shkiryan, diamond - diamond, gold - gold, iron - cast). Also, the file witherarmor.png, which is brought to the mob Visushuvach and power.png - the texture of the effect, if you have a mob hit by a bliskavka.
art Folder to replace 1 file with textures of paintings.
environment Folder with gloomy textures, boards, snow and lighting.
gui Folder with gri interface textures, as well as object textures in items.png.
item Not a lot of special items like arrows, trolleys, doors, screens. Also here is the texture of the cool document (xporb.png).
misc Folder of different textures: colors, change of day and night, lighting, water textures.
mob Mobi texture folder.
terrain Moon is that sun.
title Menu logo and background.

Don't be afraid to experiment!

I do not fight vikoristati transparency. Less so you can learn about all the subtleties, less so you can learn how to work unique textures. Follow other people's work, what you deserved, and don't be afraid to experiment yourself!

For example, paintings can be shaped, vicarious transparency. You are not surrounded by a square frame:



But for zombies, like for textures, engraving is a slot for "drops", knowing you can create cracked textures, for example, the zombie texture is attacked:

And it really looks like this:

The textures of the greater allow

In order to create textures with higher allowances, it is necessary either to take the texture of the required building capacity as a basis, or manually expand the standard textures to the required building capacity (for the building size 32, stretch 2 times, for 64 etc 4 times). More than any special ones are not needed.

Expand the slide without changing the smoothing, otherwise the textures that have been used will be resized (if you chose to reshape everything, it’s not particularly important), for example, in Photoshop, when changing the size, you need to select the interpolation "By native pixels":

For Gimp, you need to choose the interpolation quality "N_yak":

Then the type of fixed blocks will become standard.

Vipadkovy monsters

You can rob it, so that mobs could have different models. Chi is not 100 zombies of the same per face, but a different coat of natovp. For example, we can add more textures for zombies. For some small number of textures for zombies, we can and take them like zombie.png, zombie2.png, zombie3.png and so on. The result is an obsessive zombie texture. So you can zrobiti s be-yakim mobs.

In this article, I'll show you how to change textures in gray using the help of the TXD Workshop program.
Otzhe, I'll start zavantazhte tsyu program: TXD Workshop.
Now let's start. Three days we have access to IMG and TXD.
IMG - the same file with no textures and models in the middle. GTA SA has the main IMG - GTa3.img, which is in the MODELS folder.
And TXD is just a file with textures, some of them, maybe, rich. For example, Particle.txd is also found in Models. The new texture has all the effects in gr.

Let's change I'll wake up.
For which one press the Open IMG button and select the GTA3.img file in the models folder.
The TXD Workshop has a lot of files.

Files with a white icon are all models, files with a small icon are textures.
The main problem is that those who can easily do it and know that other texture, everything is mixed here.
The upper part is folded - tse San Fierro, in the middle - Las Venturas, below - Los Santos. In the spaces between them - the textures of cars, trees, people, objects, etc.

Let's change the spital near Grove Street.
Find this texture:

The right side has textures. Vіkna, dverі, asphalt that іn.
For example, we change the grass:

On the back, you need to know the texture of the grass. You can just type grass in Google and click on the pictures:

Or know the site with textures, for example, http://www.cgtextures.com/.
Zagalom, know whether a picture.
Now, if you її zavantazhili, it is necessary that the PNG format won out. Vіdkryte її in paint and save at Png format. (Button Save Yak).
Now in the TXD Workshop click the Import button above the picture and select the picture you need. So, before the speech, you don’t need to make the picture larger than 2048 by 2048, otherwise, it’s possible, you can’t change it. Otzhe, they were tempted. Press the Save TXD button. Everything, you can go into the game without turning off the program.

Let's go, let's go to the liquorice. The lawn will change there. If everything went well, then it’s good, if not, then repeat it again.
From i all! Dare! For example, remember crying, create new advertising for them on the cob. And then let's work harder.

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