Actor ltx file for stalker click pryp'yati
Actor customization. Written by Rekongstor.
Way to the required file: /userdata/savedgames/user_quicksave.dds/user_quicksave.sav
Open in Notepad++ at the top menu click "Syntax" - "L" - "Lua"
max_item_mass = 50.0
І change the entire block ten rows down like this:
max_item_mass = 999; Varto specify a value less than the max_walk_weight parameter (div. higher).
jump_speed = 60; Haircut height. Do not enter astronomical values. Goal. the hero still can’t fly in space))
crouch_coef = 1; Shvidkіst pіvzаgіya "double sitting" (Ctrl + Shift for locking)
climb_coef = 2; Started assigning (Ctrl)
run_coef = 3; Default run with console parameter "g_always_run" equal to 1
sprint_coef = 4; sprint
run_back_coef = 3; big back
walk_back_coef = 2; walking back with the Shift key
air_control_param = 1; polyte control. Look out for high jump_speed values, because you can quickly move around on the map
walk_accel = 17; non-domic parameter
pickup_info_radius = 5 ;radius in the box above the items their names are displayed when pressing the "F" key.
camera_height_factor = 0.85; I'll take a look at the height. Zbіshuєmo i gravets become zorovo vischim
(already edited)
disp_base = 0; kut (in degrees) rozlotu cul, if the actor is standing on the spot
disp_aim = 0
disp_vel_factor = 0
disp_accel_factor = 0;
disp_crouch_factor = 0 ;change how the actor sits
disp_crouch_no_acc_factor = 0 ;change how the actor sit + no acceleration
To change the scope of the target, you can work like this.
To increase survivability - at least the value is lower.
burn_immunity = 0.0
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = 0.0
radiation_immunity = 0.0
telepathic immunity = 0.0
chemical_burn_immunity = 0.0
explosion_immunity = 0.0
fire_wound_immunity = 0.0
І nalashtuvannya on the better will be like this:
satiety_v = 0; speed change sieve hourly
radiation_v = 1; change in radiation
satiety_power_v = 1; increased strength with altered sieve
satiety_health_v = 1; zbіlshennya zdorov'ya with zmenshennі sitosі
satiety_critical = 0; critical value of sieve (for weights of 0..1) if health begins to change
radiation_health_v = 0 ;
moral_v = 1; shvidkіst vіdnovlennya moralі
psy_health_v = 1; speed of renewal of psy-health
alcohol_v = -1
health_hit_part = 0; vіdsotok hit, scho go to the vіdnimannya zdorov'ya
power_hit_part = 0; vіdsotok hit, scho go on the choice of strength
max_power_leak_speed = 0
max_walk_weight = 1000; Vaga, for which the grave can not collapse. You can tell whether it's a value.
bleeding_v = 0; blood loss at nominal wound per second
wound_incarnation_v = 1; shvidkіst zagoєnnya rani
min_wound_size = 0; the minimum amount of wounds, if any one is taken care of
min_wound_size,satiety_v,satiety_power,satiety_health,satiety_critical,alcohol_v may or may not be adjusted to make you need immortality
Nalashtovuvatimemo vitrivality...
Name the row "jump_power"
Change it like this, so that the grave doesn’t get in the way, if you want to make 5 flaming sacks on yourself))
jump_power = 0 ;
jump_weight_power = 0 ;
overweight_jump_k=1
stand_power = 0
walk_power = 0
walk_weight_power=0
overweight_walk_k = 1 ;weight overweight factor (multiply by walk_weight_power)
accel_k = 1; coefficient per big (multiply walk_power, walk_weight_power)
sprint_k = 1 ;coefficient for "sprint" big (multiply walk_power, walk_weight_power)
Values with the comment "co-officer" and values greater than 1 (neobov'yazkovo) recommend minyat by 1.
limping_health_begin = 0
limping_health_end = 0; health threshold is greater than any actor stops cultivating
limping_power_begin = 0
limping_power_end = 0
cant_walk_power_begin = 0
cant_walk_power_end = 0
cant_sprint_power_begin = 0
cant_sprint_power_end = 0 ;power threshold greater than any actor can sprint
Actor customization. Written by Rekongstor.
Way to the required file: /userdata/savedgames/user_quicksave.dds/user_quicksave.sav
Open in Notepad++ at the top menu click "Syntax" - "L" - "Lua"
max_item_mass = 50.0
І change the entire block ten rows down like this:
max_item_mass = 999; Varto specify a value less than the max_walk_weight parameter (div. higher).
jump_speed = 60; Haircut height. Do not enter astronomical values. Goal. the hero still can’t fly in space))
crouch_coef = 1; Shvidkіst pіvzаgіya "double sitting" (Ctrl + Shift for locking)
climb_coef = 2; Started assigning (Ctrl)
run_coef = 3; Default run with console parameter "g_always_run" equal to 1
sprint_coef = 4; sprint
run_back_coef = 3; big back
walk_back_coef = 2; walking back with the Shift key
air_control_param = 1; polyte control. Look out for high jump_speed values, because you can quickly move around on the map
walk_accel = 17; non-domic parameter
pickup_info_radius = 5 ;radius in the box above the items their names are displayed when pressing the "F" key.
camera_height_factor = 0.85; I'll take a look at the height. Zbіshuєmo i gravets become zorovo vischim
(already edited)
disp_base = 0; kut (in degrees) rozlotu cul, if the actor is standing on the spot
disp_aim = 0
disp_vel_factor = 0
disp_accel_factor = 0;
disp_crouch_factor = 0 ;change how the actor sits
disp_crouch_no_acc_factor = 0 ;change how the actor sit + no acceleration
To change the scope of the target, you can work like this.
To increase survivability - at least the value is lower.
burn_immunity = 0.0
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = 0.0
radiation_immunity = 0.0
telepathic immunity = 0.0
chemical_burn_immunity = 0.0
explosion_immunity = 0.0
fire_wound_immunity = 0.0
І nalashtuvannya on the better will be like this:
satiety_v = 0; speed change sieve hourly
radiation_v = 1; change in radiation
satiety_power_v = 1; increased strength with altered sieve
satiety_health_v = 1; zbіlshennya zdorov'ya with zmenshennі sitosі
satiety_critical = 0; critical value of sieve (for weights of 0..1) if health begins to change
radiation_health_v = 0 ;
moral_v = 1; shvidkіst vіdnovlennya moralі
psy_health_v = 1; speed of renewal of psy-health
alcohol_v = -1
health_hit_part = 0; vіdsotok hit, scho go to the vіdnimannya zdorov'ya
power_hit_part = 0; vіdsotok hit, scho go on the choice of strength
max_power_leak_speed = 0
max_walk_weight = 1000; Vaga, for which the grave can not collapse. You can tell whether it's a value.
bleeding_v = 0; blood loss at nominal wound per second
wound_incarnation_v = 1; shvidkіst zagoєnnya rani
min_wound_size = 0; the minimum amount of wounds, if any one is taken care of
min_wound_size,satiety_v,satiety_power,satiety_health,satiety_critical,alcohol_v may or may not be adjusted to make you need immortality
Nalashtovuvatimemo vitrivality...
Name the row "jump_power"
Change it like this, so that the grave doesn’t get in the way, if you want to make 5 flaming sacks on yourself))
jump_power = 0 ;
jump_weight_power = 0 ;
overweight_jump_k=1
stand_power = 0
walk_power = 0
walk_weight_power=0
overweight_walk_k = 1 ;weight overweight factor (multiply by walk_weight_power)
accel_k = 1; coefficient per big (multiply walk_power, walk_weight_power)
sprint_k = 1 ;coefficient for "sprint" big (multiply walk_power, walk_weight_power)
Values with the comment "co-officer" and values greater than 1 (neobov'yazkovo) recommend minyat by 1.
limping_health_begin = 0
limping_health_end = 0; health threshold is greater than any actor stops cultivating
limping_power_begin = 0
limping_power_end = 0
cant_walk_power_begin = 0
cant_walk_power_end = 0
cant_sprint_power_begin = 0
cant_sprint_power_end = 0 ;power threshold greater than any actor can sprint
Actor customization. Written by Rekongstor.
Trying to describe the skin rash.
Important when testing mods and for cheating mods
We know the row:
max_item_mass = 50.0
І change the entire block ten rows down like this:
max_item_mass = 999; Varto specify a value less than the max_walk_weight parameter (div. higher).
jump_speed = 60; Haircut height. Do not enter astronomical values. Goal. the hero still can’t fly in space))
crouch_coef = 1; Shvidkіst pіvzаgіya "double sitting" (Ctrl + Shift for locking)
climb_coef = 2; Started assigning (Ctrl)
run_coef = 3; Default run with console parameter "g_always_run" equal to 1
sprint_coef = 4; sprint
run_back_coef = 3; big back
walk_back_coef = 2; walking back with the Shift key
air_control_param = 1; polyte control. Look out for high jump_speed values, because you can quickly move around on the map
walk_accel = 17; non-domic parameter
camera_height_factor = 0.85; I'll take a look at the height. Zbіshuєmo i gravets become zorovo vischim
(already edited)
disp_base = 0; kut (in degrees) rozlotu cul, if the actor is standing on the spot
disp_vel_factor = 0
disp_accel_factor = 0;
disp_crouch_factor = 0 ;change how the actor sits
disp_crouch_no_acc_factor = 0 ;change how the actor sit + no acceleration
To change the scope of the target, you can work like this.
To increase survivability - at least the value is lower.
burn_immunity = 0.0
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = 0.0
radiation_immunity = 0.0
telepathic immunity = 0.0
chemical_burn_immunity = 0.0
explosion_immunity = 0.0
І nalashtuvannya on the better will be like this:
satiety_v = 0; speed change sieve hourly
radiation_v = 1; change in radiation
satiety_power_v = 1; increased strength with altered sieve
satiety_health_v = 1; zbіlshennya zdorov'ya with zmenshennі sitosі
satiety_critical = 0; critical value of sieve (for weights of 0..1) if health begins to change
radiation_health_v = 0 ;
moral_v = 1; shvidkіst vіdnovlennya moralі
psy_health_v = 1; speed of renewal of psy-health
health_hit_part = 0; vіdsotok hit, scho go to the vіdnimannya zdorov'ya
power_hit_part = 0; vіdsotok hit, scho go on the choice of strength
max_power_leak_speed = 0
max_walk_weight = 1000; Vaga, for which the grave can not collapse. You can tell whether it's a value.
bleeding_v = 0; blood loss at nominal wound per second
wound_incarnation_v = 1; shvidkіst zagoєnnya rani
min_wound_size = 0; the minimum amount of wounds, if any one is taken care of
min_wound_size,satiety_v,satiety_power,satiety_health,satiety_critical,alcohol_v may or may not be adjusted to make you need immortality
Nalashtovuvatimemo vitrivality...
Name the row "jump_power"
Change it like this, so that the grave doesn’t get in the way, if you want to make 5 flaming sacks on yourself))
jump_power = 0 ;
jump_weight_power = 0 ;
overweight_jump_k=1
walk_power = 0
walk_weight_power=0
overweight_walk_k = 1 ;weight overweight factor (multiply by walk_weight_power)
accel_k = 1; coefficient per big (multiply walk_power, walk_weight_power)
sprint_k = 1 ;coefficient for "sprint" big (multiply walk_power, walk_weight_power)
Values with the comment "co-officer" and values greater than 1 (neobov'yazkovo) recommend minyat by 1.
limping_health_begin = 0
limping_health_end = 0; health threshold is greater than any actor stops cultivating
limping_power_begin = 0
limping_power_end = 0
cant_walk_power_begin = 0
cant_walk_power_end = 0
cant_sprint_power_begin = 0
cant_sprint_power_end = 0 ;power threshold greater than any actor can sprint