Prokhodzhennya gri stalker gold shovel outskirts. “Gold sack. Completion" - a passage. Dribni critters in stock

Golovna / I'll build a cleaning

About the article:
Zolota Kulya: Completion - tse modification, yak maє not only tsіkaviy, raznomanіtny main plot, but not less than tsіkavі other row quests, yakі gorotayutsya on the skin location of the original PM, as well as zahoplyuyut new territory modifiers.

Poshuki Maxim Kammerer

History begins with the fact that GG in one of the houses knows a baby, like asking him to know Kammerer. We can help you to help the lyaltsі or to advise. This story will lead us to the location, which main plot does not stick.
1. We know a crib in one of the houses on Kordon
2. We know for the breed of the lyalka the priymach, we have a new detail
3. An armored car is not far away from the valley on Kordon, but not far from the new battle with the race
4. We repair the walkie-talkie for additional details, we learn about the tablet. Idemo to the village
5. Sanya finds out about the Tablet, but ask for the Artifact of special features
6. Let's go to the anomalous zone, pick up an artifact from the tree, see the San, take the tablet
6. Find out about the evacuation point on NDI, let's go there
7. Surveying the evacuation point, finding out about the case on NDI
8. We know the case from the helicopter maidan, we take it, we know about the motorcade on the call
9. We know the column of cars on Zvalishchi, we know what we need on Yantar
10. Ryatuemo of Professor Sakharov (SM Nizhche)
11. We speak with Kamerrerom, who is sitting at the bunker
12. We may choose. Or give a baby, or deprive yourself

Outskirts of Zonia

As soon as we show up at this location, it becomes a sign of the essence of the Viysk and smugglers at the checkpoint. We can choose a quieter number of others, depending on the choice, we take away the storyline:

A) smugglers. We drive in the viysks, we say with Savik and shvidko, together with him, we go to the camp (and then fly to the checkpoint a turntable and see the fire). At the camp, we speak with the merchant Moishe, then with the Boar, and help us to protect the body of the smuggler Zub, who has perished in anomalies. Obstezhuemo yogo, we know "Deceit", brought to the Boar. Blame us її activate, activate and activate the teleport. We shove it in there and let it go to the oven. At the stove, it is necessary to shuffle Ruslan's corpse, take the new key, open the camera with the corpse of the witch, take one more "trick" in the new one, activate it and again shoot it into the teleport. Now we are going to the secret room, where to sit Bitard, we speak with him and choose, drive in yoga chi. If it’s driven in, then we’ll take it to swag and the ability to choose names, if not, then there won’t be swag, but we’ll periodically send us different “tricks”. After that, as we see it on the surface, we go to Kaban and tell about Ruslan's cave. You should ask us to go to the abandoned factory and check it there. At the factory, we make our way between unsafe barrels, let's go to the other one on top, there we'll see Bolt. Vіn rozpovіst us, scho smugglers yogo zaradi and ask to bring the herbs to lukuvannya. Idemo in the zanedbane village behind the grass. At the village, we can catch an SOS signal on the PDA, as if you are looking for a new one, you will need to go through the quest "Pid Kovpak", to vibrate. If you don’t mind and just pick up the grass, then you can turn around to Bolt and remember Yogo on a thermos with a vent. We carry a thermos to Kaban, rejoice in the wounded man. To come to you and tell about the place, de zahovany valuable vantage. The boar ask us to help Courier deliver this vestage to the place of recognition, you're welcome. The Courier is coming, we say to him. Vіn bachit a helicopter, which patrols the location and is encouraged to go on a hike. We speak with the Boar, we ask you to shoot down the helicopter, we'll wait. I’m going to the burning part, there we’ll see three marauders, who look like dogs. Dopomagaєmo їm and at once from them we start to shukati underground warehouse. We know to go to the basement (it will be necessary to activate it 1 time), let's remind Lonci. It seems that some people break the castle. We bring him a set of vіdmichok, the lock opens up and we are taken to the pіdval, de bachimo the safe, scarlet behind the gates. Ask about tse marauders, stink to joke around at the apartment of the hill and give a coin. At the gatherings to the apartment, we throw a coin at the jar, so you can go through. At the apartment itself, we read the documents of the commander, we know his key (at the monument to Lenin), open it in front of the safe and in the safe itself take a note with the code to enter the base. Zvіtuєmo Lyontsі, vіn it seems that you need to go to war. base on the pagorbi, topaemo with them there. At the base, we walk up to the stony white one and pick up the key, then in the warehouse under the overhang in the box, which breaks, we take the dance with oil, pour yoga into the generator. Then we open the room with the key, read the documents, go to 2 on top, there we press the alarm button and turn on the parade ground, drive in the chimera. From the chimeras we take the key to the warehouse, we know RPGs there. I'm going to the burning part, we're climbing on the porch, we're checking, while we fly the helicopter and beat yoga. Let's turn to Kur'er. We speak with him and accompany him through the entire location until the moment of recognition (attack the mutants). If you kill the Currier, you can take a new vantage exoskeleton, pick up the vantage (safe) and deliver it yourself. After delivery, we turn to the village and we speak from Mishko. Kіnets.

B) Vіyskovі. We drive in smugglers, we say up to Chernov. We should ask you to help us to help the smuggler Kaban and send the company for instruction to Oleksandrov. He gives the coordinates to the camp, let's go there, the new one is empty. At the foot of the corpse, we take the PDA with a nif, so on the mountain from the other corpse we take the key. Vіdpiraєmo tsim key podval boudinka, there we take on the table a list of radio frequencies, yogo Chernov. Vіdpravlyaє us at the burning part, let's go there and shoot three marauders, on the body of the head (on the veil) we know a coin. We throw a coin into a jar in the door, we pass into the apartment, there we read the documents of the commander and from the guidance of the guards (monument to Lenen) and the key. The key opens the safe deposited at the door, take the documents there and turn them to Chernov. Now Vіn vіdpravlyaє us obstezhiti yar, let's go there and know the "decoy", activate it and let it go to the oven. At the stove, it is necessary to shuffle Ruslan's corpse, take the new key, open the camera with the corpse of the witch, take one more "trick" in the new one, activate it and again shoot it into the teleport. Now we are going to the secret room, where to sit Bitard, we speak with him and choose, drive in yoga chi. If it’s driven in, then we’ll take it to swag and the ability to choose names, if not, then there won’t be swag, but we’ll periodically send us different “tricks”. After that, as soon as we see the surface, let's go back to Chernov. Now you are to ask us to look around the factory, we are virushaimo there and there we will tell Bolt, who will give us information about the reserve tabir of smugglers. We come there, knowing the evil-doers, we turn to Chernov. Vіn kazhe, scho stink zas_kli Kur'єra, which is guilty of transporting unsafe vantage and asking for yogo liquidation, and vantage to deliver yoma. Let's wait, let's go to the hutir, drive in Kur'єra with a funeral, take the vantage from the body (important safe, to reach it you need to hurry with the vantage exoskeleton). If we come to the checkpoint, then we need Chernov's assistant, we give him a vestage. At the checkpoint, we take the key from Oleksandrov and maybe. open the commander's safe outside the city. Kіnets.

Name: Poshuk groupi Dyatlov

1. We speak with Vasil, we know about the Dyatlov group.
2. Directly to the hangar, ale wine close. We know the corpse, we know from the PDA about the hatch, through which you can drink to the hangar
3. We know the necessary sewer hatch. going down


4. As soon as we pass, we know the corpse, obshukuєmo, read the information.
5. Carefully, quietly make our way to 2 over the gallery, we know there is another 1 corpse, check, read the information from the PDA


6. I demo went along the crossroads to the adjacent bik hangar (On the 1st side we went through the closing by teleport, let's go in a different way. Raju go through the dakh, so that the dwarfs didn’t notice us)
7. Naprikintsі way bіlya ulamkіv faucet we know a note, readable.


8. I notes we know about the skhovanka in the crane cab, there is a note, we know a note. All the good things were taken far away.


9. At the hangar we know the PDA, we know where the group violated


10. We come to the place, as it is marked on the map, near the forest area on Zvalishchi. We know the safe, PDA.
11. Vіdnosima safe Vasilevi, otrimuєmo order to search for tools
12. At Agroprom, the complex knows all the necessary tools and tools

NDI Agroprom Yuriy, Redrik Shewhart, Underground Agroprom

1. After that, as the GG enters the territory of the complex - we will take a call for help.
2. Through das we make our way to the complex, de zustrіchaemo Stalker
3. We speak, we know about the invisible Budinkov, we drive in, we say it again. Find out about the underground, safe, documents.
4. We know 1 part of the documents in the backbone of the investment


5. We know 2 parts of documents at the body of KAMAZ


6. We speak with Stalker, we know about electrical panels.
7. Idemo shukati suit to get rid of electrics


8. Activate electrical panel on the street


9. 2 switches are activated for 1 version of the complex



10. We speak with the Stalker, then we break on the exploration until the court day
11. We know a mysterious thing, as well as corpses, obshukuєmo, read information from corpses at PDA
12. We know the knife switch, imitating a mysterious thing, lift 2 on top, corpses, in one of them there is a code for a skhovanka (5784442)
13. Vіdkrivaєmo skhovanka, zabiraєmo vmіst, Stalker ahead of the bulk of monsters, vіdbivaєmos, we say zі stalkerіv, turn to the safe.
14. We look at the safe, we know about the laboratory, we go with the Stalker to the street, we take it as a new guinea pig, we rise at the dacha, we respectfully look around the surroundings, for the troublemaker arrives calmly, which we happen to beat.
15. After looking around for 1 month, the Stalker hangs on 2, cry GG to himself
16. Knowing about those that we need dynamite, we break into another complex
17. By the entrance to the territory of the complex, we speak with Yuri, we know about the lintels, that the keys are in the doors, we hear the jokes 18. We know the keys in the cab of the excavator



19. We go into the porch, shuffle the backpack, take the suits, on the way out Redrick Shewhart chats us up, in advance about the partner and let us know that it is necessary to open the container 11-78
20. Then let's go to Yuri, we say to him, virushaemo to reach the complex.
21. We know in one of Smolin's houses, we speak with him, we joke in the same room (near boxes, safes, backpacks) chase (code of safe type: 178)
22. Viddaemo Smolinov's chase, after the yoga of self-destruction, we scour the corpse, take the key
23. Closed barracks, in one of the military quarters we know dynamite
24. We speak with Yuri, virushaemo to push the entrance to the catacombs.
25. Laying dynamite, driving in, going down.
26. After the descent, we speak with a partner, virushaemo shukati container.
27. Leaning forward a little, leaning on the corpse of the Stalker, and fixing the door. Examine the body, we know 1 out of 3 bags, virushaemo on the pranks of others
28. One of the bags lies at the main hall behind the column, the other at the tunnel with electricity



29. Since they took all 3 bags, they become 3 stakes, which shine, if they are not far away from the corpse, which is above the gates, under which there is another 1 corpse, a funnel appears.
30. We go to the virva, move up to 2 corpses, shove yoga, take a map, the virva teleports us back.
31. Opening the door, crumbling away.
32. In the hall, in the original, the bloodsucker is alive, we know the drawer, we say with a partner, we went far.
33. When I come to the great tanks, we speak with a partner.
34. Rise to the open tank, drop it into the new one, pick up the container.
35. The partner comes up to us, finds out about the container, throws us.
36. One hour before us, Red will come, helping to get out of the tank. We go down with him to the closed doors, we say.
37. Poki Red opens the door - yoga is protected.
38. After that, as the door of the opening, we break until the exit.
39. By the way, Red eats jellied meat, we talk about him, we know about the container are looked at from an eye on the entire development of the subdiy)
40. Idemo shukati remote control for turning on the supply of electricity. Vіn be found near the tunnel with electricity


41. Turn to the remote control with a drawstring, turn on


42. Check, while the hour on the timer ends, guard Reda
43. After that, Yak Red got up, and the hour on the timer ended - we say with him, we climb to the surface
44. On the surface, we know about the faces of the virus from the case, virushaemo yogo shukati
45. We know the faces, weep, we break into the back, we say from Red, we know the details of Yura, the case. So we can continue to carry on with Redrik.

Vogon Water and Mіdni trumpet

This quest is visible after the completion of the previous task. Div. more
1. It is important to know about the group of students, who are closed to the complex
2. Go to the complex, see the corpses there, read the information, how they were taken from them, find out about the anomaly.
3. We need to start the elevator generator. For whom do we need a candle, such as to be found in a box behind the garages



4. After the generator is started, it is necessary to rise to the rest on top
5. Apparently on the ground, bachimo vchenih and vіyskovih, like standing next to the artifact. 6. An artifact is unknown, the whole death of a guinea, the crime of one nobleman, we say to him, we go down to the street.
7. Repeatedly talking to him, accompanying him to the back
8. We speak from Red, we take away the city Dark Valley Poryatunok Angeli

1. We come to the gas station, we have 2 yellow marks
2 On the 1st version, we find Patrick, who shoots himself in the head, picking up his documents, the key
3. On 2 Above we know Angela, we speak with her
4. When the bloodsuckers go in, they drive in, we say again
5. Virushaemo z budіvlі
6. On the way to the camp Angela is taken by an anomaly
7. We speak with Seryogoy, we know about such teleports in the swamp


8. Catch a teleport in the swamp. Teleport to Angela. We speak with her, we take away a pistol, we protect ourselves from jerboas
9. After we say it again with a girl, we take information from the known PDA
10. We put on an artifact on the belt, and we go under the skin of 3 yalinkas, so that the muttering of an owl pierced. When the green teleport appears, shoot them. You need to destroy all 3 teleports, you can call them again
11 after the decrease in teleports - lead Angela to the light
12 After all the goodies, we have lost an artifact, which will make it easier to move around the locations Bar Eternal Dvigun Help Alan

1. We learn from Alan about the safe at Kalniy, as well as about the key at the commandant’s room
2. Come to the commandant’s room, but it’s closed
3. We approach the city of life from the other side, at the window of the Stalker. We talk to him.


4.Vin tell us about the key at the inner yard
5. We know a living zombie on the territory of the plant, drive it in, take it from a new key. Let's move the doors.


6. From the people, with whom we said, they lost more than brushes, and a capacitor. Beremo yoga, we need wine
7. Opening the door to the boiler room. Before us is a post of 1 pereskoda, anomalies
8.Information, like a bula was taken from a corpse, like lying in a boiler room to say that anomalies can be bypassed by turning on the fans
9. Names of known fans, including them for an additional condenser


10. Idemo to the safe, with a bark of a hint, shouting yogo, taking the artifact.
11. We speak with Alan. Win ask for an artifact for youma. Viddavati, chi ni - vibir after the grave Wild Territory: Gregory, Poltergeist, Komunisti

1. At the entrance to the Wild Territory, we carefully make our way to the Stalker
2. Vіn p'yany at the bed. You can't speak to us. I’ll come to demo, I’ll stand nearby


3. There is a note on the bed, readable
4. Let's go to the Stalker again, we say, we sing a song, we take the key to the gallery
5. Let's go far. On the surface we know the corpse of a rozvіdnik


6. Climb into the booth, where to stand for a charge, through yes, there we know a note, read, virushaemo shukati the key to the office
7. The path to the porch of Rozvіdniki is invading us with an electrical anomaly, it is necessary to know the shield to turn it on
8. Include anomaly


9. On the day of life, with a shield, we know a skhovanka with a passport, a pack of cigarettes
10. There are also 2 parts of a shack at the shack
11. From the notes we know that Grigory has the key to the Garage. Idemo to the new one, we take the key
12. At the Garage we know 3 part of the student. Readable, and so we take the badge from the skhovanka
13. We know 4 parts of the documents in the hangar nearby.
14. Reading a scammer, apparently from the bunker. Zustrichaemo Seryogu, we say, Seryoga knows.
15. We climb at the Kamaz body, we know there is a 5th part of the schodennik
16. Let's talk to Grigoriy, we know about the common fund
17. On the map there is a Mark of a skhovanka, let's go. We'll pick it up through the window. Reading schodennik
18. Directly to one of the wagons near the other part of Shchodennik Gregory
19. Let's go speak to Gregory
20. Know the case, activate yoga, take the key. We go into the room, we can either break the chest, or take yoga with you


21. We need to be aware that the poltergeist is checking on us at the yard
22. Idemo on the square to the KAMAZ, Bachimo pivtergeist with the face of Lenin. We drive in, we take away a note from the body, those letters
23. We speak with Gregory, we know about the road to Yantar. We take the task to search for Grigory's skhovanka (Mitka will be on the map)
24. Pick up from the transfer box
25. Let's turn to Gregory. Vіn ask us to help Lenіn's chest to yoma
26. On the way to Burshtyn, we will soon tell you, if you ask to bring Gregory to them, please wait
27. We bring Gregory to Dahu of an unfinished booth, we say it again. We take it into the new pen. Vin give us 1 more task - insert a USB flash drive to Sakharov - it'll be fine Burshtin Poryatunok Sakharov and X16

1. At the entrance to the base of vchenih
2. The doors are closed until they are closed, we speak with the authorities
3. Defeat monsters
4. We are talking again with the authorities, but let us go to the top, no one is going to
5. Let's go to the helicopter, which, having fallen in, hurts, but does not reach the new omen, it is necessary to remind the soldier. turn


6. We speak with a soldier, we know about Sakharov. If the GG has a twine with an eye, then there is a spy on the bunker. Yakshcho nі - lіzemo into the swamp, shukati the corpse from the guinea pig.
7. On the Dakha bunker, stand up at the indicated point, take binoculars, check for the spy
8. Just like a spygun to install a skhovanka - you will need to shoot it


9. Let's go pick up a skhovanka


10. Tyagnemo scout in Tabir to Major
11. We speak with the major
12. Virushaemo on the jokes of the drooping corral
13. The entrance to the territory of the plant is blocked. At the place where the corral of vicorists was found, I had previously known the walkie-talkie, calling with the military, who was alive. Knowing about the moth
14. In the designations of the region, we know a skein, a vicorist. Spend on the territory of the plant. Shukaemo soldier


15. We are talking to a soldier, knowing about Sakharov, to stick out in the distance - it is required to liquidate the patrol of Karliks
16. Killing Dwarfs - Prosuvaemosya far, into the Plant
17. We go to the closed doors, we take a barrel on the head
18. We speak with King Burreriv, virushaemo to the underground
19. At the underground of the control panel we know Sakharov, we say, we take the task: Know the documentation


20. We go down to the very bottom, to the wells, we know there is a container from the documentation, we can see it to Sakharov, we are talking about him
21. Virushaemo shukati 2 parts of the documents - won't be found in the room, de in the original bula mayor


22. We bring the documents to Sakharov, we take the task: Measure the temperature of the temperature at the flask. let's go through one of the doors, as if we were going to hand over the remote control
23. We make our way through the pipes to the brain, as if we are only getting closer, we speak with him, we take information, we turn to Sakharov
24. Let's go, activate 3 switches, as they were robbed in the original PM
25. Turning on the Knife Switches, talking about Sakharov, learning about the modes of robotic brain. We can choose the mode ourselves, or we can power it from the brain, which mode we need
UVAGA: Choose this dialosis to cause a lot of nasledki. I chose option 2
26. We know information from the brain, we turn to Sakharov, we speak with him. Check for an audience with dwarfs
27. We speak with Dwarfs. We know that they want to drive us in, ticking to the room, where 2 parts of the documents lay. Check on Sakharov, fix the doors
28. We speak from Sakharov
29. From here I will flow through the underground complex to the camp, in the same place we say with a major, and then from Sakharov. Take away the city
30. After we speak to the Sergeant, who was written off at the factory, he was ordered to sit in charge of the major, we will be responsible for our speeches

Enchanted Misce, Anton, Poshuk flash drives with extensions

1. Since we brought Grigory's USB flash drive to Sakharov, we asked for 1 more task to search for data from Anton's group
2. Go to Tabor Anton on the outskirts of Yantar, we know at the name of yogo PDA, read
3. Activate Attachment, we know 3 scanners in the tabor


4. We insert the scanner into the Attachment, the Stalker wounds are teleported to the camp
5. It is necessary, wine is not obnoxious. We can inject Morphine, but we can finish
6. After choosing 2 dії we speak with him
7. Leading Stalker to Tabor Vchenikh, there we talk about him, we know about skhovanka
8. When I arrive at the place of the hidden, we step on the extension.
9. We turn at Tabir, we say with the major, we know about those where the Stalker is.
10. Visuvaєmos near the Wild Territory
11. Behind the transition of the Stalker, we speak with him, we know what happened to him, as well as the code for the type of box in the flash drive
12. Turn around at the Tabir Stalkers to the plant, open the box (Code 377541)
13. We bring the flash drive to Sakharov. Take away the city

Bureau of Knowledge

In addition, as Professor Major tells us, we will be given the task of the "Bureau of Knowledge", in which case we will need to know 2 containers on the territory of the Yantar plant (Containers can fail under the Save-Load texture, or re-enter the location to correct the position)

First container



Other container


Army warehouses After the vikonnanny of the plot task "Our sins are heavy" in an abandoned village in the Army warehouses, you can take a sprat of other row tasks

DRIBNI CREATE IN THE WAREHOUSE

1. If you tell Ensign Volodarsky and take away the code for the type of antenna installation, the dialos will provide information about those who survived self-harm.


2. If you tell me about it, that Yogo "distant" the little creatures in the warehouse. Please help, we will take the key to the warehouse and destroy the house before, where Kukhar was in the original.
3. At a distant room, a box is broken in a warehouse, at which a red jerboa is planted. We beat in and under an hour the skin of the body is known The king's head is extinguished

4. Seeing the jerboas that they got, and turning to Ensign behind the city - the artifact "Mushroom" Old Nick

NEW LIFE

1. If in front of the Rose Ensign, try to spit on the new artifact of the mixed group (Spiral, Krishtal, Ravlik, Bublik), then in the dialogue "In another version, I'll see the closed doors. Is the headquarters?" there is a new version of the conversation - "What do you spend? ...". As a result of the dialogue, the ensign asked to know you new documents and 50,000 rubles.


2. To see the quest, it is necessary to turn in a rosette and take the key to the lock of roses in the Army warehouses.
3. When the antenna installation is turned on, the radio scanner knows 2 signals: Chornobyl People's Republic and ZSU emergency beacon. We call for the help of the Ratio of the Flag of the Chornobyl People's Republic, and it hangs by the beak of the stash farm.

4. On the farm it is possible to grow with Otaman Chekhov and one of the options for the development of the future is taken. In times, as a result, an aggressive version of "The situation is rotten. It is necessary to fight with a forceful way" is accepted by the command "No pasaran" - to support Chekhov's group in the battle with the soldiers of the ZSU. After the exodus of the Viysks on the Pivdenny Khutor, we will take away the city - a protective vest and an artifact of the Devil's Egg.
5. At the time of choosing the option of a peaceful development, "I think what you need to say," Chekhov puts on us the mission of conducting negotiations.
6. Viyshovshi from the farm to the pivnich to the stone, we will accept SMS notifications about help. Required to go a little farther to the stone and help the breeder Ivan.
7. Follow the rozvіdnik to the checkpoint.
8. Under the hour of moving with the Goblin, you need to take the task of the "Golden Hand" to search for a distant world on armored vehicles. The key phrase for the rose is "Trunk... uh-uh... what?".
9. The location of armored vehicles is shown on the map. The skin tank or armored personnel carrier has a skhovanka. A note with directions to the distant world is found in a box next to an armored personnel carrier in the swamp.

10. We take away the far world from the booth in the swamp and pass it on to the Goblin. The "Golden Hands" task is completed, the cities are given Anomalous Mitts.
11. We ask the Goblin to help with the worse anomaly "Nevagomist", for which you need more pain. Otrimuєmo zavdannya "Do not pidmazhesh - do not go", canister and straight to the tank with fire on the road.

12. Let's turn with a fire to the Goblin, let's see the canister (completion of the task "Don't pidmazhesh - don't go") and let's go to the anomaly. When approaching the anomaly, a cut-scene is triggered, the anomaly appears. We search the corpse of Colonel Shariy.
13. Turn back to Ivan's roost, give the key to the rood ward. Let's go to the porch of the rozvіdniki, and then we'll take care of the view of Hoarse Kh'yu.
14. We know the artifact and call again Hoarse H'yu. Domovlyaєmos іz him about the documents. We see the knowledge of the artifact and check if the helicopter is flying.
15. I take a new zamovlennya from the Hoarse H'yu, we know the artifact and call out the deputy. Now we have to prepare a passport and a penny for an artifact.
16. I'm going to Ensign, I'll give him a penny and documents, we'll take the key to the commander's office. Zavdannya "New Life" vikonano.
17. Vіdkrivaєmo grati is taken away The database of the Russian part from the computer

18. Let's go to Chekhov, we say with him, we take a minoshukach. Starting the mission "On the True Way"
19. We come to the pivdenny farm and go around the right-handed yogo, climb through the parkan to beat the barn, de min mute. Minoshukach must be put on a belt.

20. At the house, rozmovlyaemo іz sergeant Gerashchenko
21. After the roam, we stumble at the barn and speak with ordinary Petrenko. We take aiming at the box of medicines.
22. It looks like from the barn and along the same path, as they came, from the farm, take a picture. It is important not to waste Gerashchenko on the eyes of sergeants.
23. We know the screen behind the porch of roses and turn to farm.

24. Look at the faces of Major Tkachenko. We take away our speeches from the screenshots, as if we were there, where Sergeant Gerashchenko was standing.
25. Turn to otaman Chekhov and sing about vikonan robot. The task "On the Truthful Way" and "Little Country" is completed. The author of the passage of this quest:

About the article:
Zolota Kulya: Completion - tse modification, yak maє not only tsіkaviy, raznomanіtny main plot, but not less than tsіkavі other row quests, yakі gorotayutsya on the skin location of the original PM, as well as zahoplyuyut new territory modifiers.

Poshuki Maxim Kammerer

History begins with the fact that GG in one of the houses knows a baby, like asking him to know Kammerer. We can help you to help the lyaltsі or to advise. This story will lead us to the location, which main plot does not stick.
1. We know a crib in one of the houses on Kordon
2. We know for the breed of the lyalka the priymach, we have a new detail
3. An armored car is not far away from the valley on Kordon, but not far from the new battle with the race
4. We repair the walkie-talkie for additional details, we learn about the tablet. Idemo to the village
5. Sanya finds out about the Tablet, but ask for the Artifact of special features
6. Let's go to the anomalous zone, pick up an artifact from the tree, see the San, take the tablet
6. Find out about the evacuation point on NDI, let's go there
7. Surveying the evacuation point, finding out about the case on NDI
8. We know the case from the helicopter maidan, we take it, we know about the motorcade on the call
9. We know the column of cars on Zvalishchi, we know what we need on Yantar
10. Ryatuemo of Professor Sakharov (SM Nizhche)
11. We speak with Kamerrerom, who is sitting at the bunker
12. We may choose. Or give a baby, or deprive yourself

Outskirts of Zonia

As soon as we show up at this location, it becomes a sign of the essence of the Viysk and smugglers at the checkpoint. We can choose a quieter number of others, depending on the choice, we take away the storyline:

A) smugglers. We drive in the viysks, we say with Savik and shvidko, together with him, we go to the camp (and then fly to the checkpoint a turntable and see the fire). At the camp, we speak with the merchant Moishe, then with the Boar, and help us to protect the body of the smuggler Zub, who has perished in anomalies. Obstezhuemo yogo, we know "Deceit", brought to the Boar. Blame us її activate, activate and activate the teleport. We shove it in there and let it go to the oven. At the stove, it is necessary to shuffle Ruslan's corpse, take the new key, open the camera with the corpse of the witch, take one more "trick" in the new one, activate it and again shoot it into the teleport. Now we are going to the secret room, where to sit Bitard, we speak with him and choose, drive in yoga chi. If it’s driven in, then we’ll take it to swag and the ability to choose names, if not, then there won’t be swag, but we’ll periodically send us different “tricks”. After that, as we see it on the surface, we go to Kaban and tell about Ruslan's cave. You should ask us to go to the abandoned factory and check it there. At the factory, we make our way between unsafe barrels, let's go to the other one on top, there we'll see Bolt. Vіn rozpovіst us, scho smugglers yogo zaradi and ask to bring the herbs to lukuvannya. Idemo in the zanedbane village behind the grass. At the village, we can catch an SOS signal on the PDA, as if you are looking for a new one, you will need to go through the quest "Pid Kovpak", to vibrate. If you don’t mind and just pick up the grass, then you can turn around to Bolt and remember Yogo on a thermos with a vent. We carry a thermos to Kaban, rejoice in the wounded man. To come to you and tell about the place, de zahovany valuable vantage. The boar ask us to help Courier deliver this vestage to the place of recognition, you're welcome. The Courier is coming, we say to him. Vіn bachit a helicopter, which patrols the location and is encouraged to go on a hike. We speak with the Boar, we ask you to shoot down the helicopter, we'll wait. I’m going to the burning part, there we’ll see three marauders, who look like dogs. Dopomagaєmo їm and at once from them we start to shukati underground warehouse. We know to go to the basement (it will be necessary to activate it 1 time), let's remind Lonci. It seems that some people break the castle. We bring him a set of vіdmichok, the lock opens up and we are taken to the pіdval, de bachimo the safe, scarlet behind the gates. Ask about tse marauders, stink to joke around at the apartment of the hill and give a coin. At the gatherings to the apartment, we throw a coin at the jar, so you can go through. At the apartment itself, we read the documents of the commander, we know his key (at the monument to Lenin), open it in front of the safe and in the safe itself take a note with the code to enter the base. Zvіtuєmo Lyontsі, vіn it seems that you need to go to war. base on the pagorbi, topaemo with them there. At the base, we walk up to the stony white one and pick up the key, then in the warehouse under the overhang in the box, which breaks, we take the dance with oil, pour yoga into the generator. Then we open the room with the key, read the documents, go to 2 on top, there we press the alarm button and turn on the parade ground, drive in the chimera. From the chimeras we take the key to the warehouse, we know RPGs there. I'm going to the burning part, we're climbing on the porch, we're checking, while we fly the helicopter and beat yoga. Let's turn to Kur'er. We speak with him and accompany him through the entire location until the moment of recognition (attack the mutants). If you kill the Currier, you can take a new vantage exoskeleton, pick up the vantage (safe) and deliver it yourself. After delivery, we turn to the village and we speak from Mishko. Kіnets.

B) Vіyskovі. We drive in smugglers, we say up to Chernov. We should ask you to help us to help the smuggler Kaban and send the company for instruction to Oleksandrov. He gives the coordinates to the camp, let's go there, the new one is empty. At the foot of the corpse, we take the PDA with a nif, so on the mountain from the other corpse we take the key. Vіdpiraєmo tsim key podval boudinka, there we take on the table a list of radio frequencies, yogo Chernov. Vіdpravlyaє us at the burning part, let's go there and shoot three marauders, on the body of the head (on the veil) we know a coin. We throw a coin into a jar in the door, we pass into the apartment, there we read the documents of the commander and from the guidance of the guards (monument to Lenen) and the key. The key opens the safe deposited at the door, take the documents there and turn them to Chernov. Now Vіn vіdpravlyaє us obstezhiti yar, let's go there and know the "decoy", activate it and let it go to the oven. At the stove, it is necessary to shuffle Ruslan's corpse, take the new key, open the camera with the corpse of the witch, take one more "trick" in the new one, activate it and again shoot it into the teleport. Now we are going to the secret room, where to sit Bitard, we speak with him and choose, drive in yoga chi. If it’s driven in, then we’ll take it to swag and the ability to choose names, if not, then there won’t be swag, but we’ll periodically send us different “tricks”. After that, as soon as we see the surface, let's go back to Chernov. Now you are to ask us to look around the factory, we are virushaimo there and there we will tell Bolt, who will give us information about the reserve tabir of smugglers. We come there, knowing the evil-doers, we turn to Chernov. Vіn kazhe, scho stink zas_kli Kur'єra, which is guilty of transporting unsafe vantage and asking for yogo liquidation, and vantage to deliver yoma. Let's wait, let's go to the hutir, drive in Kur'єra with a funeral, take the vantage from the body (important safe, to reach it you need to hurry with the vantage exoskeleton). If we come to the checkpoint, then we need Chernov's assistant, we give him a vestage. At the checkpoint, we take the key from Oleksandrov and maybe. open the commander's safe outside the city. Kіnets.

Name: Poshuk groupi Dyatlov

1. We speak with Vasil, we know about the Dyatlov group.
2. Directly to the hangar, ale wine close. We know the corpse, we know from the PDA about the hatch, through which you can drink to the hangar
3. We know the necessary sewer hatch. going down


4. As soon as we pass, we know the corpse, obshukuєmo, read the information.
5. Carefully, quietly make our way to 2 over the gallery, we know there is another 1 corpse, check, read the information from the PDA


6. I demo went along the crossroads to the adjacent bik hangar (On the 1st side we went through the closing by teleport, let's go in a different way. Raju go through the dakh, so that the dwarfs didn’t notice us)
7. Naprikintsі way bіlya ulamkіv faucet we know a note, readable.


8. I notes we know about the skhovanka in the crane cab, there is a note, we know a note. All the good things were taken far away.


9. At the hangar we know the PDA, we know where the group violated


10. We come to the place, as it is marked on the map, near the forest area on Zvalishchi. We know the safe, PDA.
11. Vіdnosima safe Vasilevi, otrimuєmo order to search for tools
12. At Agroprom, the complex knows all the necessary tools and tools

NDI Agroprom Yuriy, Redrik Shewhart, Underground Agroprom

1. After that, as the GG enters the territory of the complex - we will take a call for help.
2. Through das we make our way to the complex, de zustrіchaemo Stalker
3. We speak, we know about the invisible Budinkov, we drive in, we say it again. Find out about the underground, safe, documents.
4. We know 1 part of the documents in the backbone of the investment


5. We know 2 parts of documents at the body of KAMAZ


6. We speak with Stalker, we know about electrical panels.
7. Idemo shukati suit to get rid of electrics


8. Activate electrical panel on the street


9. 2 switches are activated for 1 version of the complex



10. We speak with the Stalker, then we break on the exploration until the court day
11. We know a mysterious thing, as well as corpses, obshukuєmo, read information from corpses at PDA
12. We know the knife switch, imitating a mysterious thing, lift 2 on top, corpses, in one of them there is a code for a skhovanka (5784442)
13. Vіdkrivaєmo skhovanka, zabiraєmo vmіst, Stalker ahead of the bulk of monsters, vіdbivaєmos, we say zі stalkerіv, turn to the safe.
14. We look at the safe, we know about the laboratory, we go with the Stalker to the street, we take it as a new guinea pig, we rise at the dacha, we respectfully look around the surroundings, for the troublemaker arrives calmly, which we happen to beat.
15. After looking around for 1 month, the Stalker hangs on 2, cry GG to himself
16. Knowing about those that we need dynamite, we break into another complex
17. By the entrance to the territory of the complex, we speak with Yuri, we know about the lintels, that the keys are in the doors, we hear the jokes 18. We know the keys in the cab of the excavator



19. We go into the porch, shuffle the backpack, take the suits, on the way out Redrick Shewhart chats us up, in advance about the partner and let us know that it is necessary to open the container 11-78
20. Then let's go to Yuri, we say to him, virushaemo to reach the complex.
21. We know in one of Smolin's houses, we speak with him, we joke in the same room (near boxes, safes, backpacks) chase (code of safe type: 178)
22. Viddaemo Smolinov's chase, after the yoga of self-destruction, we scour the corpse, take the key
23. Closed barracks, in one of the military quarters we know dynamite
24. We speak with Yuri, virushaemo to push the entrance to the catacombs.
25. Laying dynamite, driving in, going down.
26. After the descent, we speak with a partner, virushaemo shukati container.
27. Leaning forward a little, leaning on the corpse of the Stalker, and fixing the door. Examine the body, we know 1 out of 3 bags, virushaemo on the pranks of others
28. One of the bags lies at the main hall behind the column, the other at the tunnel with electricity



29. Since they took all 3 bags, they become 3 stakes, which shine, if they are not far away from the corpse, which is above the gates, under which there is another 1 corpse, a funnel appears.
30. We go to the virva, move up to 2 corpses, shove yoga, take a map, the virva teleports us back.
31. Opening the door, crumbling away.
32. In the hall, in the original, the bloodsucker is alive, we know the drawer, we say with a partner, we went far.
33. When I come to the great tanks, we speak with a partner.
34. Rise to the open tank, drop it into the new one, pick up the container.
35. The partner comes up to us, finds out about the container, throws us.
36. One hour before us, Red will come, helping to get out of the tank. We go down with him to the closed doors, we say.
37. Poki Red opens the door - yoga is protected.
38. After that, as the door of the opening, we break until the exit.
39. By the way, Red eats jellied meat, we talk about him, we know about the container are looked at from an eye on the entire development of the subdiy)
40. Idemo shukati remote control for turning on the supply of electricity. Vіn be found near the tunnel with electricity


41. Turn to the remote control with a drawstring, turn on


42. Check, while the hour on the timer ends, guard Reda
43. After that, Yak Red got up, and the hour on the timer ended - we say with him, we climb to the surface
44. On the surface, we know about the faces of the virus from the case, virushaemo yogo shukati
45. We know the faces, weep, we break into the back, we say from Red, we know the details of Yura, the case. So we can continue to carry on with Redrik.

Vogon Water and Mіdni trumpet

This quest is visible after the completion of the previous task. Div. more
1. It is important to know about the group of students, who are closed to the complex
2. Go to the complex, see the corpses there, read the information, how they were taken from them, find out about the anomaly.
3. We need to start the elevator generator. For whom do we need a candle, such as to be found in a box behind the garages



4. After the generator is started, it is necessary to rise to the rest on top
5. Apparently on the ground, bachimo vchenih and vіyskovih, like standing next to the artifact. 6. An artifact is unknown, the whole death of a guinea, the crime of one nobleman, we say to him, we go down to the street.
7. Repeatedly talking to him, accompanying him to the back
8. We speak from Red, we take away the city Dark Valley Poryatunok Angeli

1. We come to the gas station, we have 2 yellow marks
2 On the 1st version, we find Patrick, who shoots himself in the head, picking up his documents, the key
3. On 2 Above we know Angela, we speak with her
4. When the bloodsuckers go in, they drive in, we say again
5. Virushaemo z budіvlі
6. On the way to the camp Angela is taken by an anomaly
7. We speak with Seryogoy, we know about such teleports in the swamp


8. Catch a teleport in the swamp. Teleport to Angela. We speak with her, we take away a pistol, we protect ourselves from jerboas
9. After we say it again with a girl, we take information from the known PDA
10. We put on an artifact on the belt, and we go under the skin of 3 yalinkas, so that the muttering of an owl pierced. When the green teleport appears, shoot them. You need to destroy all 3 teleports, you can call them again
11 after the decrease in teleports - lead Angela to the light
12 After all the goodies, we have lost an artifact, which will make it easier to move around the locations Bar Eternal Dvigun Help Alan

1. We learn from Alan about the safe at Kalniy, as well as about the key at the commandant’s room
2. Come to the commandant’s room, but it’s closed
3. We approach the city of life from the other side, at the window of the Stalker. We talk to him.


4.Vin tell us about the key at the inner yard
5. We know a living zombie on the territory of the plant, drive it in, take it from a new key. Let's move the doors.


6. From the people, with whom we said, they lost more than brushes, and a capacitor. Beremo yoga, we need wine
7. Opening the door to the boiler room. Before us is a post of 1 pereskoda, anomalies
8.Information, like a bula was taken from a corpse, like lying in a boiler room to say that anomalies can be bypassed by turning on the fans
9. Names of known fans, including them for an additional condenser


10. Idemo to the safe, with a bark of a hint, shouting yogo, taking the artifact.
11. We speak with Alan. Win ask for an artifact for youma. Viddavati, chi ni - vibir after the grave Wild Territory: Gregory, Poltergeist, Komunisti

1. At the entrance to the Wild Territory, we carefully make our way to the Stalker
2. Vіn p'yany at the bed. You can't speak to us. I’ll come to demo, I’ll stand nearby


3. There is a note on the bed, readable
4. Let's go to the Stalker again, we say, we sing a song, we take the key to the gallery
5. Let's go far. On the surface we know the corpse of a rozvіdnik


6. Climb into the booth, where to stand for a charge, through yes, there we know a note, read, virushaemo shukati the key to the office
7. The path to the porch of Rozvіdniki is invading us with an electrical anomaly, it is necessary to know the shield to turn it on
8. Include anomaly


9. On the day of life, with a shield, we know a skhovanka with a passport, a pack of cigarettes
10. There are also 2 parts of a shack at the shack
11. From the notes we know that Grigory has the key to the Garage. Idemo to the new one, we take the key
12. At the Garage we know 3 part of the student. Readable, and so we take the badge from the skhovanka
13. We know 4 parts of the documents in the hangar nearby.
14. Reading a scammer, apparently from the bunker. Zustrichaemo Seryogu, we say, Seryoga knows.
15. We climb at the Kamaz body, we know there is a 5th part of the schodennik
16. Let's talk to Grigoriy, we know about the common fund
17. On the map there is a Mark of a skhovanka, let's go. We'll pick it up through the window. Reading schodennik
18. Directly to one of the wagons near the other part of Shchodennik Gregory
19. Let's go speak to Gregory
20. Know the case, activate yoga, take the key. We go into the room, we can either break the chest, or take yoga with you


21. We need to be aware that the poltergeist is checking on us at the yard
22. Idemo on the square to the KAMAZ, Bachimo pivtergeist with the face of Lenin. We drive in, we take away a note from the body, those letters
23. We speak with Gregory, we know about the road to Yantar. We take the task to search for Grigory's skhovanka (Mitka will be on the map)
24. Pick up from the transfer box
25. Let's turn to Gregory. Vіn ask us to help Lenіn's chest to yoma
26. On the way to Burshtyn, we will soon tell you, if you ask to bring Gregory to them, please wait
27. We bring Gregory to Dahu of an unfinished booth, we say it again. We take it into the new pen. Vin give us 1 more task - insert a USB flash drive to Sakharov - it'll be fine Burshtin Poryatunok Sakharov and X16

1. At the entrance to the base of vchenih
2. The doors are closed until they are closed, we speak with the authorities
3. Defeat monsters
4. We are talking again with the authorities, but let us go to the top, no one is going to
5. Let's go to the helicopter, which, having fallen in, hurts, but does not reach the new omen, it is necessary to remind the soldier. turn


6. We speak with a soldier, we know about Sakharov. If the GG has a twine with an eye, then there is a spy on the bunker. Yakshcho nі - lіzemo into the swamp, shukati the corpse from the guinea pig.
7. On the Dakha bunker, stand up at the indicated point, take binoculars, check for the spy
8. Just like a spygun to install a skhovanka - you will need to shoot it


9. Let's go pick up a skhovanka


10. Tyagnemo scout in Tabir to Major
11. We speak with the major
12. Virushaemo on the jokes of the drooping corral
13. The entrance to the territory of the plant is blocked. At the place where the corral of vicorists was found, I had previously known the walkie-talkie, calling with the military, who was alive. Knowing about the moth
14. In the designations of the region, we know a skein, a vicorist. Spend on the territory of the plant. Shukaemo soldier


15. We are talking to a soldier, knowing about Sakharov, to stick out in the distance - it is required to liquidate the patrol of Karliks
16. Killing Dwarfs - Prosuvaemosya far, into the Plant
17. We go to the closed doors, we take a barrel on the head
18. We speak with King Burreriv, virushaemo to the underground
19. At the underground of the control panel we know Sakharov, we say, we take the task: Know the documentation


20. We go down to the very bottom, to the wells, we know there is a container from the documentation, we can see it to Sakharov, we are talking about him
21. Virushaemo shukati 2 parts of the documents - won't be found in the room, de in the original bula mayor


22. We bring the documents to Sakharov, we take the task: Measure the temperature of the temperature at the flask. let's go through one of the doors, as if we were going to hand over the remote control
23. We make our way through the pipes to the brain, as if we are only getting closer, we speak with him, we take information, we turn to Sakharov
24. Let's go, activate 3 switches, as they were robbed in the original PM
25. Turning on the Knife Switches, talking about Sakharov, learning about the modes of robotic brain. We can choose the mode ourselves, or we can power it from the brain, which mode we need
UVAGA: Choose this dialosis to cause a lot of nasledki. I chose option 2
26. We know information from the brain, we turn to Sakharov, we speak with him. Check for an audience with dwarfs
27. We speak with Dwarfs. We know that they want to drive us in, ticking to the room, where 2 parts of the documents lay. Check on Sakharov, fix the doors
28. We speak from Sakharov
29. From here I will flow through the underground complex to the camp, in the same place we say with a major, and then from Sakharov. Take away the city
30. After we speak to the Sergeant, who was written off at the factory, he was ordered to sit in charge of the major, we will be responsible for our speeches

Enchanted Misce, Anton, Poshuk flash drives with extensions

1. Since we brought Grigory's USB flash drive to Sakharov, we asked for 1 more task to search for data from Anton's group
2. Go to Tabor Anton on the outskirts of Yantar, we know at the name of yogo PDA, read
3. Activate Attachment, we know 3 scanners in the tabor


4. We insert the scanner into the Attachment, the Stalker wounds are teleported to the camp
5. It is necessary, wine is not obnoxious. We can inject Morphine, but we can finish
6. After choosing 2 dії we speak with him
7. Leading Stalker to Tabor Vchenikh, there we talk about him, we know about skhovanka
8. When I arrive at the place of the hidden, we step on the extension.
9. We turn at Tabir, we say with the major, we know about those where the Stalker is.
10. Visuvaєmos near the Wild Territory
11. Behind the transition of the Stalker, we speak with him, we know what happened to him, as well as the code for the type of box in the flash drive
12. Turn around at the Tabir Stalkers to the plant, open the box (Code 377541)
13. We bring the flash drive to Sakharov. Take away the city

Bureau of Knowledge

In addition, as Professor Major tells us, we will be given the task of the "Bureau of Knowledge", in which case we will need to know 2 containers on the territory of the Yantar plant (Containers can fail under the Save-Load texture, or re-enter the location to correct the position)

First container



Other container


Army warehouses After the vikonnanny of the plot task "Our sins are heavy" in an abandoned village in the Army warehouses, you can take a sprat of other row tasks

DRIBNI CREATE IN THE WAREHOUSE

1. If you tell Ensign Volodarsky and take away the code for the type of antenna installation, the dialos will provide information about those who survived self-harm.


2. If you tell me about it, that Yogo "distant" the little creatures in the warehouse. Please help, we will take the key to the warehouse and destroy the house before, where Kukhar was in the original.
3. At a distant room, a box is broken in a warehouse, at which a red jerboa is planted. We beat in and under an hour the skin of the body is known The king's head is extinguished

4. Seeing the jerboas that they got, and turning to Ensign behind the city - the artifact "Mushroom" Old Nick

NEW LIFE

1. If in front of the Rose Ensign, try to spit on the new artifact of the mixed group (Spiral, Krishtal, Ravlik, Bublik), then in the dialogue "In another version, I'll see the closed doors. Is the headquarters?" there is a new version of the conversation - "What do you spend? ...". As a result of the dialogue, the ensign asked to know you new documents and 50,000 rubles.


2. To see the quest, it is necessary to turn in a rosette and take the key to the lock of roses in the Army warehouses.
3. When the antenna installation is turned on, the radio scanner knows 2 signals: Chornobyl People's Republic and ZSU emergency beacon. We call for the help of the Ratio of the Flag of the Chornobyl People's Republic, and it hangs by the beak of the stash farm.

4. On the farm it is possible to grow with Otaman Chekhov and one of the options for the development of the future is taken. In times, as a result, an aggressive version of "The situation is rotten. It is necessary to fight with a forceful way" is accepted by the command "No pasaran" - to support Chekhov's group in the battle with the soldiers of the ZSU. After the exodus of the Viysks on the Pivdenny Khutor, we will take away the city - a protective vest and an artifact of the Devil's Egg.
5. At the time of choosing the option of a peaceful development, "I think what you need to say," Chekhov puts on us the mission of conducting negotiations.
6. Viyshovshi from the farm to the pivnich to the stone, we will accept SMS notifications about help. Required to go a little farther to the stone and help the breeder Ivan.
7. Follow the rozvіdnik to the checkpoint.
8. Under the hour of moving with the Goblin, you need to take the task of the "Golden Hand" to search for a distant world on armored vehicles. The key phrase for the rose is "Trunk... uh-uh... what?".
9. The location of armored vehicles is shown on the map. The skin tank or armored personnel carrier has a skhovanka. A note with directions to the distant world is found in a box next to an armored personnel carrier in the swamp.

10. We take away the far world from the booth in the swamp and pass it on to the Goblin. The "Golden Hands" task is completed, the cities are given Anomalous Mitts.
11. We ask the Goblin to help with the worse anomaly "Nevagomist", for which you need more pain. Otrimuєmo zavdannya "Do not pidmazhesh - do not go", canister and straight to the tank with fire on the road.

12. Let's turn with a fire to the Goblin, let's see the canister (completion of the task "Don't pidmazhesh - don't go") and let's go to the anomaly. When approaching the anomaly, a cut-scene is triggered, the anomaly appears. We search the corpse of Colonel Shariy.
13. Turn back to Ivan's roost, give the key to the rood ward. Let's go to the porch of the rozvіdniki, and then we'll take care of the view of Hoarse Kh'yu.
14. We know the artifact and call again Hoarse H'yu. Domovlyaєmos іz him about the documents. We see the knowledge of the artifact and check if the helicopter is flying.
15. I take a new zamovlennya from the Hoarse H'yu, we know the artifact and call out the deputy. Now we have to prepare a passport and a penny for an artifact.
16. I'm going to Ensign, I'll give him a penny and documents, we'll take the key to the commander's office. Zavdannya "New Life" vikonano.
17. Vіdkrivaєmo grati is taken away The database of the Russian part from the computer

18. Let's go to Chekhov, we say with him, we take a minoshukach. Starting the mission "On the True Way"
19. We come to the pivdenny farm and go around the right-handed yogo, climb through the parkan to beat the barn, de min mute. Minoshukach must be put on a belt.

20. At the house, rozmovlyaemo іz sergeant Gerashchenko
21. After the roam, we stumble at the barn and speak with ordinary Petrenko. We take aiming at the box of medicines.
22. It looks like from the barn and along the same path, as they came, from the farm, take a picture. It is important not to waste Gerashchenko on the eyes of sergeants.
23. We know the screen behind the porch of roses and turn to farm.

24. Look at the faces of Major Tkachenko. We take away our speeches from the screenshots, as if we were there, where Sergeant Gerashchenko was standing.
25. Turn to otaman Chekhov and sing about vikonan robot. The task "On the Truthful Way" and "Little Country" is completed. The author of the passage of this quest:

Maud maє tsіkaviy plot, what slid go through in stages, as the author intended. In case of strong tweaks to the main plot in the last period of the zone, the script to the plot can be broken and the mod will become impassable. Therefore, follow our instructions for the correct passage of the fashion “Zolota Kul. Completion".

  1. Let's move the cordon from Viysk. At the full, we ask the recruit to bring us faces, docks of wines for occupancy with poshukami, and give us bizhimo to the camp. Let's hang out at the backs.
  1. At the porch of the roses we speak from Sanya, then from the trader Skidan. The anomaly "Zalizka" blocks the way for us. Poruch іz bridge caught on our PDA signal SOS. Bachimo closed at the Mlini Vovka. Vіn ask us to call yogo. From the camp it is necessary to steal the key, which lies near the backpack of the fire. Directly after Vovk, three of them met at the mill, we take a flash drive to the next place and let's go to Skidan.
  1. We need to inform the PDA about the wounded man, the wines near the carriage of the road. We are attacked by three, attacked, told about those that became Skidan. Organize a meeting with Skidan. Three people beat us up on the bridge, we don’t hang out. If the stink goes to the "Zalizka" anomaly, it provokes them to attack, as if one of them hits - once the anomaly passes - there will be no turning back.
  1. On the way to the castle, we know the checkpoint. With the help of checkpoint bags, the results of the wondrous tricks from Abdul's psi-strike will have access to the calling.
  1. On the call, we pass the field of anomalies at once with Andriy and the major, but so, so that the stench survived both. We go to Vasil's car. Knowing something about the armored personnel carrier, we know three artifacts on the call to neutralize the anomaly, as we want to have a meal in a dark valley.
  1. At the dark valley we speak from Seryogoi. Shukaєmo z yogo introduction of the details of the zavaryuvalny device on the territory of the plant that is taken to the underground laboratory X-18.
  1. At the laboratory, we speak with the last. In the hall from the tank we take away the reducer in the form of an armored personnel carrier. After a series of other quests from the last laboratories, we take the key and run to the exit, the turrets are mined by grenades.
  1. At the dark valley, the artifact “Vulik” from Seryogoyu is shuffled, helping the self-evident evil - we take a visible artifact. Let's go for stretching, let's go in full. Vkidaemo bolt into the button on the wall, bіzhimo. Propovzaemo quietly lift the agents uphill and turn on the generator, break the crystal. We pick up our swag, we say with Abdul, we went bizhimo to the car, hovayuchis from the helicopter.
  1. On the call, together with Abdul, we know the racketeers, we repair armored personnel carriers and we go through a new minefield, we go to Baru.
  1. When you get into the bar, you will immediately see the armored personnel carrier, otherwise it will vibrate. We pass the "Bus" anomaly with streaks from the skeleton to the skeleton, we watch the tape recorder. The beat of the evil UAZ knows the walkie-talkie, we call you from the authorities. Virishuemo quest with a dwarf and vchenimi, pseudo-giant rozstrіlyuєmo when approaching an anomaly, won’t beat it. Directly in the army warehouse.
  1. In the warehouses, there is a lot of rozvіdnik, which is ticking around us. We take documents from the first barracks. We know the psyche's shov i otrimuєmo access to another barracks. We pass an anomaly in the barracks, such an order is white, blue, red. We know a dance in skhovanci, drink it and drink it to a forgotten village. The next series of quests with grandfather Makar and ensign. After them we turn to Abdul.
  1. Straight to the radar. Abdul was wounded, we took away 4 agents, then we dealt with Agent Phoenix, shooting him in the head. Shvidko bіzhimo to Pripyat, otherwise vipalyuvach brain us z'їst, vstigaєmo to zvorotny vіdlіku.
  1. At Pripyat, straight to the kindergarten. We pick up documents from the yard of the car, we take them in the middle. We don’t traplyayemos at the teleport, we drive in a budinkovo ​​just shooting on all sides, we pick up the key. Let's drive in another brownie, I'll find our key, we'll send it to the teleport near the corridor. We gave a series of teleports, at the safe we ​​know the newspaper from the note about the capsule to the hour.
  1. At the bus station, a bloodsucker is driven in and a safe is opened with a claw. We speak with the apostle, rather drive in yogo and 10 yogo fellows. Let's go to the stadium. We pick up an RPG and shoot down a helicopter, we scour the corpse of an agent near the car - our capsule for an hour plus a microcircuit.
  1. Let's hurry to the Chernobyl, having dressed the science suit, otherwise it will be tight. Obshukuёmo body agent bіla bridge. We complete an easy series of quests with agent codes and we take them to the control center, having made a stop.
  1. At the control center, the computer is activated by our microcircuit. Included in the computer Zakhist Zolotoi Kuli. We will have two options - to stick the Ball or bud, while the wines overheat and enter the next weekend. In our choice to lay down that chi іnsha kіntsіvka gri.
  1. Having leaned on the "Rostok" plant, we are talking about drunk Grigory. The carriage has a note. We choose three parts of the student, let's see Grisha. Vin directs at us at the clogging of booths. Our meta is a bust of Lenin, we take a pill "Otrezvin" and give Grisha. Check for a helicopter with Viysk.
  1. On Yantar, we go to the base of the vchenih. They don't let us in, but we have to be notified to the CCP. We'll take the quest to beat the burer, kill him with a sniper, if you get to the tree, otherwise you won't take the coordinates of the shovanka. We know the walkie-talkie, and the corpse of the burer is dragged to the commander. Idemo on polyuvannya on burerіv, as a result, we will be dragged to the king of burerіv.
  1. At the laboratory, we need to meet with Sakharov. Shukaєmo 2 parts of the documents, the first one was charged with acid anomalies below, the other - at the room with snorks of the remote control. Three switches are switched on and installed. After the attacks of the byurerivs against Sakharov, podpalyuemo the canister beat the wall and found out in the dire that it had settled down.
  1. At Yantar Sakharov, ask to bring a flash drive from the camp of rozvіdniki to the factory. Three scanners are activated. From the anomalies of Vipade Baska, help youma. Potim stretching and renewing vtik Bashka, who gives a flash drive for Sakharov.
  1. Arriving at the outskirts of the city, we can come to the Viysk people, or to the smugglers - apparently to lay a little plot further away. Our task is to kill the enemy group and viconate the remaining command quest. Kіnets.

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